We have a few things to deal with here before we pick up the
narrative again. This may end up being a mechanical post rather than
narrative, but it's all part of play.
First of all, the vow Find out what they are working on in the secret archaeological settlement known as Forlorn needs to be Forsaken. I'm giving up and leaving Veiled Keepers space, and that has consequences.
Of the suggested costs in the Move description there are three that stand out to me as possibles:
- You are demoralized or dispirited: Endure Stress.
- You must abandon a path or resource: Discard an asset.
- Your reputation suffers: Envision how this failure marks you.
This
was an unlucky start to a new game, and it turned into a very static
scene that was a bit of a grind by the end, so I don't want to go
discarding assets and making my character less dynamic. But maybe I
could lose the benefits of an asset until I make amends.
And losing a bit of spirit doesn't seem quite enough.
On
the other hand, losing access to Veiled Keepers space and being branded a
Spy if I return sounds like reputational damage to me, and seems like a
narratively satisfying cost for that failed adventure. So I think this
is what we'll go with.
Second
thing, we need to get to know Eveline a little better since she's going
to be travelling with us. Below is what I rolled when I first arrived
on Larissa and was envisioning an NPC for my first interaction:
Name: Eveline Durant
Role: Guard
Goal: Defend a place
First look: Grim, Shifty
Revealed Aspect: Loving, Violent
We're going to roll and re-roll a couple of attributes:
Disposition: Indifferent
Goal: Escape a captor
Revealed Aspect: +Stingy
Callsign: Dash
Sometimes
the Oracles are spookily on point. So Eveline's goals have changed to
reflect her new reality, and I'm going to read her indifference as a
combination of withdrawal and total apathy as it sinks in that she's
lost what little she had and has nothing in this universe to ground her
again.
Thirdly
and finally, we need a new sector and a new vow. The obvious vow is to
find and retrieve a Precursor relic, and from our starting point that
sounds like a Formidable task.
Swear an Iron Vow + Heart: Find and retrieve a precursor relic (Formidable)
[Strong Hit with a match: 4 + 3 + 0 = 7 vs 6 | 6]
+2 Momentum
That match is interesting,let's roll some Oracles and seed some ideas:
Story Clue: Connects to a known rumor or scandal
Action: Surrender / Theme: Life
We'll
bear this in mind when we start gathering information, but with a
strong hit making it clear what we must do next, I think we probably
learn of a rumour of some fellow lore hunter, maybe an old friend/rival,
who was trying to break in somewhere in faction space and was found
dead in suspicious circumstances.
I
think the benefit of this match will be that, because this happened in
the lore hunting community, we're starting with a slate of known
contacts who can probably be persuaded to give us more information.
I'll represent this as starting out with a mark of progress in the Vow tracker.
[Mark Progress: Find and retrieve a precursor relic :1 boxes]
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